![]() ![]() Much of Medieval Dynasty was developed – and launched – over COVID. It is not without reason that such games often have a sandbox mode, where players don’t put much emphasis the plot, but play with the mechanics of the game. If the game has multiplayer, then also competition or cooperation with other players. The ability to build in any area of the map, craft the necessary tools, weapons, clothes, explore the world. Survival players, apart from the challenge of surviving and dealing with adversity, also love the freedom that is usually present in these games. Why do you think we’re so drawn to survival games as gamers? Without these changes, the release of the game would not be possible. In addition, we have reduced the building limits in the player village. We had to reduce the resolution of the textures to fit in memory. What had to be switched up to cram Medieval Dynasty into a console port, especially in regards the Xbox One move? We also wanted to give them the opportunity to enjoy our game. Many gamers around the world wished Medieval Dynasty to be released on previous-gen consoles. What was the motivation to bring Medieval Dynasty to Xbox One? Such a change was necessary to enable the release of the game on this generation, while maintaining the required gameplay smoothness. This means that the compatibility of game saves between the previous generation consoles and the current or PC version is not possible. The grid of the entire map is optimized, and thus all vegetation, rocks, etc. Our team has done a great job optimizing the game while keeping all its elements so that players don’t feel like they are buying an inferior product. Previous generation consoles have much lower performance capabilities than the current generation. What changes from current- to old-gen console play? Medieval Dynasty is now also due to launch on previous-gen consoles like Xbox One. However, our team persevered, worked for months, tried different ways, and finally managed to reach the level necessary for the release. The previous generation consoles turned out to be a big challenge, initially we came to a certain wall that seemed to be impenetrable. In the meantime, the current generation consoles came out and we didn’t have big problems with the port on them. We had in mind that in the future we would probably also release console versions, so from the very beginning it was possible to play Medieval Dynasty on a gamepad. Initially, we were completely focused on PC production. ![]()
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